The Razer Nari is a no-frills gaming headset that offers an uncomplicated plug-and-play experience. For those who don’t mind sacrificing sound quality for ease of use, it may be the best value on the market today.
Razer is recognized for its gaming accessories, including some fantastic keyboards and mice. While some may claim that they are often pricey, the brand, at the very least, delivers high-quality goods with excellent gaming capability.
Today, we’ll take a look at the Nari family’s middle child to see what this wireless gaming headset has to offer compared to similarly priced competitors. Regrettably, the Razer Nari series is both intriguing and disappointing. I haven’t tried the Haptic technology in the more costly Ultimate model, which sounds a touch gimmicky, but they’re reasonably comparable.
The Nari Wireless Gaming Headset by Razer is a high-end product from Razer, with even the entry-level model costing a lot of money. The Nari’s are hefty yet still feel light on the head. However, they’re not the most stable while worn.
Let’s look at the Razer Nari gaming headset in more detail.
- Create a high-quality product – These seem to be well-made and long-lasting.
- Comfort — It’s rather pleasant on the head with velvety memory foam and a well-designed headband.
- Software – App support is good, it’s simple to use, and there’s a lot of room for customization.
- Software – Information must be entered.
- Stability – The headset will easily wobble and fall off.
- Price – Expensive in comparison to the quality of the Performance.
- Design – It’s a little thick and weighty.
To Razer’s credit, they were simple to set up; just put in the USB dongle and let Windows handle the rest. If you don’t know anything about the headset, good luck locating the dongle (hint: it sits within the right earcup). That’s correct, and it has its memory card-style slot for convenient storage, which is a nice feature once you realize it exists.
These are almost ready to use, but they arrive with minimal charge, so you’ll want to connect them to the supplied micro-USB as soon as possible. To get the most out of them, I recommend downloading Razer Synapse, Razer’s software, although you will need to enter your data.
The following is what we find inside the box:
- Nari Wireless Gaming Headset by Razer
- Receiver for USB
- Charging Cable for Micro-USB
- 3.5mm Coaxial Cable
|Frequency Response of Headphones||20 – 20000 Hz is a frequency range between 20 and 20000 Hz.|
|Frequency Response of the Microphone||The frequency ranges from 100 to 6,500 Hz.|
|Life of the Batteries||20 Hours|
|Pattern for Picking Up||Unidirectional|
|Length of the Cable||N/A|
When you open the package, the first thing you’ll notice is how bulky these earcups are. These are massive, some of the largest I’ve ever tried, but it’s a gaming headset, so we’ll get over that. Despite their primarily plastic structure, they look fantastic. The perforated grille and metallic headband look great against the matte black plastic, and the Razer logo on the earcups looks excellent as usual.
The earcups are spherical, similar to those on the Razer Krakens or the Corsair Virtuosos, but they provide ample area for the ears. The earcups flap about a little, which isn’t a big deal, particularly when you’re wearing them, but, surprisingly, they don’t lock into place as the HyperX Cloud Flight S headset does.
SteelSeries’ previous headband design from the Siberia V2s seems to have been copied, with the pronged metal headband and a cushioned floating chunk of sponge beneath that conforms to any skull. These seem to be pretty excellent, but Razer items typically do, so let’s look.
Overall, the Razer Nari is a well-constructed gaming headset. These are sturdy, and the strong plastic seems to withstand the battering. In this regard, they outperform the Man O’War game headset and, in my opinion, are of comparable build quality to the HyperX Cloud Flight S headset.
These are entirely made of plastic, which helps to keep the weight low and is typical among gaming headsets. With those massive wrecking ball-like earcups swinging freely from either side, the only metal is in the headband, which is required. Regardless, they seem reasonably robust, although they aren’t as flexible as other types and have a stiff feel to them.
The ear cushions are detachable, which means you may quickly replace them if they get damaged, which is always a welcome feature. The material on the exterior of the ear cushion is a comfortable leatherette. Still, the material that comes into contact with your skin is a fine weave cloth, giving them a longer lifespan than leatherette.
Like the Razer Krakens and SteelSeries Arctis 7, the Microphone retracts into the left earcup, with the business end covered in a modest hard plastic. The mic’s cord is made of a flexible, almost rubber-like material that is exceedingly bendable and simple to position. As a result, the Microphone slips in and out effortlessly. However, when fully extended, the headset tends to wander about on your head, requiring frequent re-adjustment.
The Nari headset has a lot of hardware controls on the earcups, all of which are in a decent spot. Unfortunately, only the volume control is visible on the right earcup. There isn’t much to say about this wheel; it’s simple, has decent grip, and stops at the lowest and maximum volume. Aside from the controls, the USB receiver’s memory card pop slot is located at the bottom. The USB dongle will be released when you press this like a button, and vice versa, which is a useful function for gamers who travel with their headset.
The remainder of the headset’s controls is located on the left earcup. You’ll find a mute mic button at the very top, which will light up the LED ring on your mic when engaged. The chat mix volume control is underneath that, and although it isn’t the greatest I’ve tried, it is exceptionally straightforward to use, and there is a tactile notch in the center, so you can always return to default. The power button is located underneath the chat mix with a tiny power LED. The power button is a little remote, but I usually turn them on before putting them on my head, so it’s not a big deal. Finally, the micro-USB and audio jack interfaces are located towards the bottom of the earcup.
Thanks to the head strap’s construction, despite their massive look and weight of 431 grams, they are comfortable. The earcups are well-padded, and the headband adjusts automatically.
These aren’t light by any means; they’re more than 100 grams heavier than HyperX’s Cloud Flight S headset. However, these are even more comfortable than the Sennheiser GSP 670s. Unfortunately, they are not stable on your head, and unless you sit motionless at your work, they will move and bother you. The clamping force is excellent. However, they refuse to sit still. Even when I lengthen the Microphone, I have to re-adjust this headset, which is a significant drawback.
The earcups have a more robust fabric for the part that meets your head, so you’ll sweat more minor, but they’re not as breathable as the Astro A50s, so they’ll become warm over time. The inside wall has been covered with a thin fabric, but it doesn’t feel fabulous. However, this isn’t a significant deal since my ears never went close to the driver due to the memory foam cushions. When you initially put them on, the cushions have some cooling gel, which makes them feel chilly to the touch, but you quickly get accustomed to it, and it only cools the skin it comes into contact with, not your ears.
The part of the headband that comes into touch with your head is mainly cushioned, with the logo engraved into the top, and it looks fantastic. This padding seems to have some wire going through it, and it self-adjusts when you lay it on your head, whether you have a boulder or a pea-sized skull. The headband properly distributes the weight since it does not feel heavy on the head.
These are rather tight and comfortable overall, but I cannot overlook the stability; they need regular re-adjustment, which is inconvenient.
Overall, they did poorly, except for electronic music, which did well. Other music wasn’t terrific, but I was more worried about how they would function while gaming. I couldn’t get them to a place where I could contentedly use them regularly, even with EQ changes.
Don’t get me wrong, there were some significant parts, and the audio is clear enough for gaming, but when I consider the pricing and competing models, I don’t think the Razer Nari headset has a place in the market.
I tried playing some electronic music right out of the box, and it was pretty fantastic, with the software’s EQ just boosting my listening experience. However, I had no idea that my excitement would stop there, and I was unhappy that the headset couldn’t compensate for its lack of steadiness. Despite this, the seal was excellent, and they passively blocked some noise from the surroundings, albeit not as well as the HyperX Cloud Flight S headset.
At times, the bass was good, but the accuracy varied depending on the audio source. But, again, it was right on for electronic music, and the software’s bass booster performed wonderfully. I anticipated the lower end to do well in games, with distant grumbles and explosion thumps. Still, it was lackluster and, if anything, muddied up the other nuanced sounds, destroying immersion.
Mid-range bass was okay, but I couldn’t hear the voices in songs as clearly as I’d like, and minor instrumental breakdowns were at best congested, with everything sounding weak.
The stereo vision was rather impressive, which is expected given that this is a gaming headset. Testing them out in CS: GO revealed that they had some promise, although at an exorbitant price. However, I could always tell where the adversary was walking or firing, so I’d gladly utilize them in competitive play if they were given to me for free.
The soundstage was adequate for closed-back headphones but not exceptional; they were ordinary at best.
The Razer Nari’s unidirectional boom mic is fine for gaming but not much else. During testing, my voice was always clear, and I caught up with colleagues without trouble. You’ll probably need to experiment with the program to get things right, but stocks are OK. My voice lacked any bottom, and everything sounded squeezed and nasal.
The mic can handle loud situations; it removed most of the sound from my keyboard without requiring me to adjust the noise gate. You wouldn’t want to bring this to a LAN since it isn’t designed to withstand that kind of volume.
Overall, like so many other aspects of this headset, the mic falls short of the competition. The SteelSeries Arctis 7s features a considerably better microphone, and the Cloud Flight S is somewhat superior in specific ways. However, the mic quality reminds me of the inexpensive Corsair HS70s I reviewed a while ago, which were okay but not fantastic.
The sound quality isn’t as high as Sennheiser’s Game Ones or Corsair’s Virtuoso headsets, but the mic is adequate for gaming.
This headset may not feature the Hypersense technology we see in the Ultimate model, but it still has a decent amount to keep you going. The best feature of the headset is the headband strap that helps this fit almost any head size. If they take this design over to a new headset that won’t fall off when you sneeze, Razer could be a winner. It is worth noting that this headset features RGB lighting in both earcups, but you should probably keep that turned off for Life of the Batteries; it does look delicious, though.
Connectivity/ Life of the Batteries
With an effective range of 12 meters, this wireless pair uses a 2.4GHz low latency connection. At this range, the relationship remained strong, and I could not break it when moving throughout my apartment and workplace. These are compatible with a variety of platforms. However, the dongle will only function with PC and PS4 unless you get the Xbox-specific variant. You may connect them to your Xbox One, Nintendo Switch, or your mobile device through the 3.5mm connector.
This model boasts up to 20 hours of Life of the Batteries when you turn the Chroma lighting off and only 14 if you leave those lights blaring. Fourteen hours isn’t bad, though, and gives you a couple of days of usage before needing to charge them up. The headset also works well in wired mode, so you can continue to use them while they charge via the micro-USB cable.
Although you must register, which might be a pain, the headset’s app support is excellent. You can perform all of the standard lighting syncs and modify the effects and colors, but there are also some interesting audio choices. The graphical EQ is simple and has numbered stages to help you correctly level out the spectrum. If you don’t have a favorite tweak, there are default alternatives you may use instead.
You may also activate THX spatial awareness. However, I prefer stereo. The surround sound was as anticipated; it’s adequate but doesn’t significantly enhance my gaming experience. Perhaps I don’t play enough cinematic games, and it’s always nice to see more features, but the 360-degree sound was a waste of time.
Despite its size and weight, the Razer Nari wireless headset is surprisingly comfy. The cushioning feels luxurious, fits your ears comfortably, and eliminates contact with the inner driver wall. In addition, the headband design is logical and works well to ensure that they are comfortable for various head types. Still, the lack of stability means that you’ll have to re-adjust them every time you move or even if you completely extend the microphone without care.
I was underwhelmed with the pair for the price; I had high expectations, and when you consider how comfy the similarly cost SteelSeries Arctis 7’s or HyperX Cloud Flight S versions are, warning bells start to sound. The sound quality on these isn’t even close to Arctis 7’s, and it’s slightly worse than the Cloud Flight’s in-game.
You could try them if the competing models made you uncomfortable and you don’t have any other alternatives at this price range, but I can’t suggest them otherwise. The $200 Razer Nari with Haptic technology is the only one that makes sense, but it’s a relative niche product with a lot of mixed reviews. With better choices available, I’d skip the Razer Nari headset entirely.
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